It looks like the boys at Microsoft Research implemented my idea: tiled vectors. Their demo makes one thing obvious, however. Douglas-Peucker just doesn’t cut it for topologies. This becomes a non-issue with a pixel-level of detail, but just looks bad in their demo. Their implementation doesn’t seem to preserve existing points between zooms; it’s probably just as efficient this way. Via Vish. (Check out Idevio, while you’re at it.)
Winners: Me! Virtual Earth stole my idea!! (LOL… “my” idea)
Losers: Me! Virtual Earth stole my idea!!